Modernized 30-Year-Old Codebase to Accelerate High-Fidelity Animation 3D Production
A seven-person developer squad worked side-by-side with Autodesk's core team for three years, refactoring Maya (a 30-year-old codebase) and folding in new tech without disrupting creative pipelines. The engineers upgraded Maya's graph editor, deployed cached-playback improvements that cut preview times and brought test renders closer to final output, and improved instancing capabilities, enabling faster rendering. The yearly release cadence stayed intact, helping filmmakers and game studios deliver sharper visuals on tighter schedules.
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